This leads into the biggest problem I have with the game, which is that a lot of things are grasping for my attention, saying "Oh, focus on me!" without telling me WHY I should pay attention to that particular aspect over a dozen other alternatives. Strictly speaking about squeezing out some extra performance, you can usually spend the little bit of excess energy for the week on the arena, but I'm not sure why I should, because the game doesn't detail why it's useful. Speaking of tedious clicking, the arena fights are kind of like that too.I think I would either standardize the units to remove the tedious clicking, or offer a choice between units that are good at X and not good at Y, but I don't feel like the combat system is detailed enough for the latter. Something about recruiting new troops rubs me in the wrong way, because there's clearly just a few generated soldiers, and there's a best one (like the Clansman with 27 strength), so your ideal move is to keep clicking until you find them.Buildings that require it require a LOT of it, and you can't get more stone unless you're strong enough to pull the dildo out of the mountain tiles, but training strength requires stone! No other bumps in progression, but this one is pretty notable. This one might just be the RNG screwing me, but stone has really been.Adding in the third will undo a previous one. The Manage Government page also seems to be bugged it only allows me two followers even when I have three slots unlocked.The dark theme for the Manage Government page has some white text against a white background.How does the wooden wall (or perhaps more importantly, the Defense stat) work? I built one and still had to fight invaders, and then it said they destroyed the wall, but I can't build another one?.An indicator of the number of turns remaining for buildings in construction would be nice. The character creation page gave me the impression that body stats like height and breast size are cosmetic, but the battle text, reduced height for losing battles, and praying for bigger body parts suggests they affect combat effectiveness.What is the significance of Happiness, Religiousness, Reputation, and Fear?.A description of what the attributes do at character creation is a good idea, so players can make an educated decision on how to invest their starting points.My thoughts are a bit disorganized because I'm suddenly out of time to write something better, but you can have the unrefined version and I'll get back to it later to clarify more as needed. I gave it another go today and completed an entire run before posting. I played this one a few months ago, but it was pretty content-light at the time, so I didn't write down my thoughts.
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